Studio
VictoryXR
Date
2018-2019
VR Pig Dissection: Hoggin The Scalpel
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Join Wendy Martin, national award-winning science teacher, to guide you through a virtual reality pig dissection in Dissection Simulator: Pig Edition. Learn the fundamentals of pig anatomy through its various systems in our fully immersive VR experience.
Contributions
Custom Shaders
I composed custom shaders that augment and promote user comprehension.
This Multi-Pass Shader allows for the rendering of cut lines on the pigs skin. Cut lines appear dimmer if they are not directly visible to the player.
Technical Animation
By Managing the production pipeline for visual assets crafted by artists, I provided a seamless transition for assets from production to development.
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Creating Multi-layer Animators allow for a seamless blend between user interaction and animation.
User Interaction
Before joining the project, previous dissections used simple trigger volumes to perform incisions.
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In my efforts to advance the user experience, I provided a technique for changing to a convincing method for user performed incisions. This method reveals the incisions by dynamically editing a texture mask in real time. Pre-Calculated texture indices ensure fast performance.
Before
After
Official Store Links
Position
Unity Developer
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Platforms
Windows Mixed Reality
Oculus Rift & Quest
Steam VR
Studio
VictoryXR
Date
2018-2019
Editor Tools
The Event Sequencer became essential for designers, granting flexible alignment of game events and hologram instruction. By selectively recording player actions, seamless rewinding becomes possible.
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Pipeline development often requires swift construction of Editor Tools to overcome unseen obstacles. I created many tools for the team. These include but not limited to a tool for merging Skinned Mesh Renderers and a Tool for painting masks on textures within Unity.