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Studio

VictoryXR

Date

2018-2019

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VR Pig Dissection: Hoggin The Scalpel

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Join Wendy Martin, national award-winning science teacher, to guide you through a virtual reality pig dissection in Dissection Simulator: Pig Edition. Learn the fundamentals of pig anatomy through its various systems in our fully immersive VR experience.

Contributions

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Custom Shaders

I composed custom shaders that augment and promote user comprehension.

 

This Multi-Pass Shader allows for the rendering of cut lines on the pigs skin. Cut lines appear dimmer if they are not directly visible to the player.

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Technical Animation

By Managing the production pipeline for visual assets crafted by artists, I provided a seamless transition for assets from production to development.

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Creating Multi-layer Animators allow for a seamless blend between user interaction and animation.

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User Interaction

Before joining the project, previous dissections used simple trigger volumes to perform incisions.

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In my efforts to advance the user experience, I provided a technique for changing to a convincing method for user performed incisions. This method reveals the incisions by dynamically editing a texture mask in real time. Pre-Calculated texture indices ensure fast performance.

Before

After

Official Store Links

Position

Unity Developer

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Platforms

Windows Mixed Reality

Oculus Rift & Quest

Steam VR

Studio

VictoryXR

Date

2018-2019

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Editor Tools

The Event Sequencer became essential for designers, granting flexible alignment of game events and hologram instruction. By selectively recording  player actions, seamless rewinding becomes possible.

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Pipeline development often requires swift construction of Editor Tools to overcome unseen obstacles. I created many tools for the team. These include but not limited to a tool for merging Skinned Mesh Renderers and a Tool for painting masks on textures within Unity.

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