![Invertabrate Header.png](https://static.wixstatic.com/media/af89aa_993cd296c6094ff2a7937bb46db32baf~mv2.png/v1/fill/w_49,h_13,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/af89aa_993cd296c6094ff2a7937bb46db32baf~mv2.png)
![PigLogo.png](https://static.wixstatic.com/media/af89aa_15f2a4614c5d4ec1bb4889715d75a198~mv2.png/v1/crop/x_0,y_17,w_624,h_247/fill/w_576,h_228,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/PigLogo.png)
VR Invertabrate Dissection: Invertabrate Investigations
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Join Wendy Martin, national award-winning science teacher, to guide you through a virtual reality pig dissection in Dissection Simulator: Pig Edition. Learn the fundamentals of pig anatomy through its various systems in our fully immersive VR experience.
Contributions
![Annotation 2020-06-24 104022.png](https://static.wixstatic.com/media/af89aa_03280979fa904d8e9f8ad004d95f6994~mv2.png/v1/crop/x_56,y_0,w_622,h_637/fill/w_115,h_118,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Annotation%202020-06-24%20104022.png)
Custom Shaders
I composed custom Shaders that augment and promote user comprehension.
This Multi-Pass Shader allows for the rendering of cut lines on the squids skin. Dynamic Cut-Lines appear dimmer if they are not directly visible to the player.
![Virtual_Reality_Animal_Dissection_Demo.g](https://static.wixstatic.com/media/af89aa_b5a41b4fa1e7427e9020823b48ad8426~mv2.gif)
![VictoryXR_s_Virtual_Reality_Squid_and_St](https://static.wixstatic.com/media/af89aa_8b5e3ebf8b2c4b7aabc6465efd25e191~mv2.gif)
User Interaction
Before joining the project, previous dissections used simple trigger volumes to perform incisions.
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I was responsible for changing to a more user convincing method for user incisions. This method reveals the incisions texture by dynamically editing a texture mask in real time.
Before
After
![Wendy Hologram.png](https://static.wixstatic.com/media/af89aa_eaaafa27ea7741dcb585a41d82e932e3~mv2.png/v1/crop/x_58,y_0,w_625,h_640/fill/w_116,h_119,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Wendy%20Hologram.png)
Editor Tools
The Event Sequencer became essential for designers, granting flexible alignment of game events and hologram instruction. By selectively recording player actions, seamless rewinding becomes possible.
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Pipeline development often requires swift construction of Editor Tools to overcome unseen obstacles. I created many tools for the team. These include but not limited to a tool for merging Skinned Mesh Renderers and a Tool for painting masks on textures within Unity.
Official Store Links
Position
Unity Developer
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Platforms
Windows Mixed Reality
Oculus Rift & Quest
Steam VR
Studio
VictoryXR
Date
2018-2019
![Starfish cut.png](https://static.wixstatic.com/media/af89aa_4ce8983a765d4d55956cb270214e1374~mv2.png/v1/crop/x_729,y_214,w_1054,h_947/fill/w_479,h_430,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Starfish%20cut.png)